Law & Practice

CHINA: First Ruling Finds Virtual Game Item Infringes Real-World Auto Trademark

Published: October 1, 2025

Maggie Yang

Maggie Yang Brookstone IP Limited Beijing, China INTA Bulletins—China Subcommittee

Verifier

Ling Zhao

Ling Zhao CCPIT Patent and Trademark Law Office Beijing, China INTA Bulletins—China Subcommittee

The Hangzhou Intermediate People’s Court, in Case (2024) Zhe 01 Min Zhong 10520, has become the first court in China to rule that a virtual car in a video game constitutes “similar goods” to physical automobiles, reversing a first instance decision.

The appellate court found, in its landmark ruling on July 21, 2025, that Tencent Company’s use of a GEORGE PATTON car model in its popular Peace Elite game—authorized by Shanghai Qiaobataifeng Industry Co., Ltd. (Qiaobataifeng)—infringed the Class 12 registered trademarks of Xuanwo Vehicle Technology (Shanghai) Co., Ltd. (Xuanwo). The defendants were ordered to cease trademark infringement and related unfair competition acts, and to pay damages of RMB 1 million (approximately USD 138,000) to Xuanwo.

The court conducted a comprehensive analysis, noting that although virtual and physical cars differ in function, production sectors, sales channels, and consumer base, they share enough similarities to cause consumer confusion. The court’s reasoning hinged on several key factors as follows:

  • Function and Intended Purpose: As an in-game transport tool, it simulates real-world attributes (appearance, interior design, and driving experience, for example), providing utility analogous to physical vehicles and creating a conceptual overlap.
  • Sales Channels and Target Consumers: While real cars are sold through dealerships and automotive stores, and digital games target gamers, a certain potential exists for consumer overlap. Gamers who interact with virtual GEORGE PATTON cars in the game may develop brand awareness and experience, influencing their future automotive purchasing decisions in the real world.
  • Public Perception and Association: Promotional materials explicitly presented the GEORGE PATTON brand car as an off-road vehicle brand alongside established car brands like MASERATI, ASTON MARTIN, and TESLA. Confusion would be even more likely due to the reinforced impression of an official collaboration or brand extension.

The court noted that the license agreement between Qiaobataifeng and Tencent covered detailed elements of the car, such as its name, logo, design, and even engine sounds. This approach may create a brand experience capable of capturing gamers’ attention and driving interest in the real world.

It concluded that the defendants’ promotional strategy deliberately exploited the mark’s identity, misleading consumers into believing that Xuanwo had authorized, supported, or collaborated in their use. This, the court held, was very likely to mislead consumers and severed the trademark’s connection to Xuanwo.

This ruling provides critical guidance for brand owners operating in digital environments. Although China is not a case law jurisdiction—which means that courts are not bound to follow prior decisions, even those issued by higher courts—the decision is likely to influence future cases involving virtual goods, prompting closer scrutiny of digital brand expansions and cross-industry license agreements.

On a separate note, virtual goods and services remain ineligible for trademark registration in China. While the verdict is groundbreaking, it could set an influential precedent for future criteria regarding the similarity between physical and virtual goods in the trademark registration process.

Although every effort has been made to verify the accuracy of this article, readers are urged to check independently on matters of specific concern or interest. Law & Practice updates are published without comment from INTA except where it has taken an official position.

© 2025 International Trademark Association

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